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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.22 19:29:00 -
[1]
Edited by: Spoon Thumb on 22/01/2008 19:30:49 (edited for clarity & typo's)
The idea is that rather than trying to "fix blobing" by fiddling with what is already there, add something extra to make combat a little less 1 dimensional. I.e. a 2nd dimention (duh)
The extra dimension I talk of is tactical environments:
Imagine there is something like effects on ewar or speed or other things that affect combat and "carbear" activities. Across a system or constellation it is analogous to terrain in RL combat.
Then you get varying and constantly changing strengths or different effects in different systems and areas within a system. This is the "weather". So you plan tactics to take advantage of the terrain but the weather on the day can completely mess that up if really severe.
That way you just don't get generalised setup roaving gangs (such as nanogangs) and you have to have truely balanced fleets, with small gangs who use the environment to their advantage able to take on homogeneous setup fleets where atm they would just get out blobbed
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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.22 19:50:00 -
[2]
Guess I was more thinking in response to this thread and the medium sized homogeneous fleets (nano-gang fleets being the flavour of the month in that respect atm)
This is rather than the giga-blobing at the highest level of alliance fleet combat, which is a different sort of problem, one that stems from the dynamics of large scale strategic combat.
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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.22 23:59:00 -
[3]
Edited by: Spoon Thumb on 23/01/2008 00:01:46
Originally by: Mavrix Able Spoon, here are 17 lovely forum pages to dig trough on the topic, Devs are reading that thread so why not throw your suggestion in the end of the line if they have not been suggested already. 
-NWS/Mav
Observe the date that thread was started. This thread is partly a "bump / hint" that this subject years on from when it was first forwarded by devs and the community has still not seen the light of day
20/06/2005 ?
Did ya read that thread? I posted in it iirc about 6 months ago
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The point is that there is a second dimension to just fleet numbers in a fight. Sure a 5 man gang isn't going to beat 50, but they might beat 15, if they know the terrain and take the opportunity of a bad ion storm or something as their chance to strike
Right now, any gang of 5 no matter how good the pilots and ships and how poor the opposition will almost certainly lose barring complete incompetence from the 15 man side
Also it makes roaving gangs think twice about just using some generic setup, and if they fly 3 regions away set up for the environment there, they may get sunk in the in-between
Also it just gives a little character to the Eve universe. Atm you could be in Delve or in Tribute and it doesn't matter in the slightest, the only difference is in who you are fighting
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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.23 10:56:00 -
[4]
Originally by: ry ry increased locking time, proportional to the number of people locking a target.
That is counter-intuitive. If you want to make things more realistic, it should be easier to lock a ship once another ship has locked it already in your gang as you assume your ships under the hood are communicating this stuff with each other, and you get better triangulation as well.
Everyone has their own idea's but I suggested Tactical Environments because it adds something rather than taking away or messing with existing stuff.
In hindsight, the title of the thread should have been "partial solution to blobbing without nerfing"
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Spoon Thumb
Paladin Imperium
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Posted - 2008.01.24 03:17:00 -
[5]
Edited by: Spoon Thumb on 24/01/2008 03:18:29
Sorry to be a damp squib, but you're all getting off topic somewhat I feel. People complain they are no longer able to go solo or small gang hunting anymore, (and when they do and a large fleet comes to intercept they cloak up or nano up, blob complains of untouchable targets and small gang complains about getting out blobbed).
That is more the problem I'm trying to solve with my op, rather than POS warfare.
Edit: Thinking from the small gang warfare, that would hopefully slowly propogate up
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